Tap your collarbone and warm up your whistling lips, because Deadly Premonition 2 is coming to PC this year. Following its Nintendo Switch debut in July 2020, the open-world murder mystery/survival horror/daily lifetime RPG is coming to Steam next. The first is one of my very favourite games, the very charming and warm-hearted match about a weirdo FBI agent chasing a supernatural serial killer, so I’m stoked to see this coming my way.
When the game was announced only for Switch, PR told me:”No other platforms.” That did seem like it might be the customary brush-off. Now publishers Thunderful have recorded a Steam launch for 2021 in that their yearly report this week (pointed out by Gematsu). No specifics beyond that, but it is all I desire.
Deadly Premonition two is both a sequel and a prequel, with a part from the present and a new playable FBI representative, Aaliyah Davis, and a part in the past as a younger Agent Francis York Morgan functions another murder mystery. I really do like this, true to the teenage punk stage he confessed to, young York includes a skateboard and a bit of a fauxhawk.
I know nearly nothing about Deadly Premonition 2, having avoided chat about it in the hope of an eventual PC release. I did hear the Switch variant had serious performance issues, and I’d certainly hope a good gaming PC could manage it much better (contrary to what Ian Vidia might tell you, the main intention of expensive new GPUs would be to make badly optimised games run better). But after the horrific state of the first game on PC, I wouldn’t get my hopes up. Even employing the essential fan fix, Deadly Premonition has now become unplayably stuttery to me. It is gutting.
I mean, bugs aren’t the only issue with the very first game. However, hand on heart, I think a lot of these oft-mocked components are good for the game. The inventory poses and reaction cartoons of NPCs construct the soap opera melodrama, as do the repetitive mood audio and musical stings. Driving across town at a painfully law-abiding pace holds my attention and brings me to the monotony, to the stage I realised I had been using my index lights . Just as some elements pained me at the time, they made the game’s charms all the more unexpected and beautiful. I grew awfully fond of the small town, its inhabitants, and also our inquisitive hero.
I got more in the pressure between wonk and wonder if Adam and I announced it one of the best PC games a few years back. Regrettably, I’d now withdraw that recommendation because it’s become simply too buggy. But you should play it on games. Do also check out Adam’s Deadly Premonition review, which talked with fondness for how the’living world’ is”more like a fairground attraction, a ghost train in which animatronic figures shudder in and out of position as their timers tick down.”
Ah I’m building my hopes too high, aren’t I? Unless… No Alice, no.